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应用课堂游戏于小学英语语法教学之中

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111llll分类编号:——密级:——O093GSS单何代码:—100—65学号:Q鱼!Q!堑Q天滓l币苊大学研究生学位论文论文题目:廑旦逯堂进残王丛!堂墓适适洼麴堂查虫ApplyingClassroomGamestoGrammarTeachingi坠£d堡垒!誓S曼hQQ!学生姓名:壶佳至申请学位级别:麴直亟±申请专业名称:堂型麴堂(墓适2研究方向:墓适数堂指导教师姓名:毯邀茎专业技术职称:副数握提交论文日期:2Q!Q:5 ApplyingClassroomGamestoGrammarTeaching‘Prim;]Schooltirammar1eachlnRinnmarv5C11001QiChuanjunAThesisSubmittedinPartialFulfilmentoftheRequirementsfortheDegreeofMasterofEducationEnglishEducationTIAN儿NNORMALUNIVERSITY20lO 独创性声明本人声明所呈交的论文是我个人在导师指导下进行的研究工作及取得的研究成果。尽我所知,除了文中特别加以标注和致谢的地方外,论文中不包含其他人已经发表或撰写过的研究成果,也不包含为获得苤盗竖整盘堂或其它教育机构的学位或证书而使用过的材料。与我一同工作的同志对本研究所做的任何贡献均已在论文中作了明确的说明并表示了谢意。学位论文版权使用授权书本人完全了解天津师范大学有关保留、使用学位论文的规定,即:学校有权将学位论文的全部或部分内容编入有关数据库进行检索,并采用影印、缩印或扫描等复制手段保存、汇编以供查阅和借阅。同意学校向国家有关部门或机构送交论文的复印件和磁盘。(保密的论文在解密后应遵守此规定)签名:导师签名:B蚺、≯国。弋.多. ORIGINALITYRESEARCHSTATEMENTInlightoftheprinciplesofacademicmoralsandethnics,IherebydeclarethatthisthesisrepresentstheoriginalresearcheffortthatIhavemadeontheadviceofmyacademicsupervisor.Tothebestofmyknowledge,noportionofthisthesishasbeencitedwithoutbeingproperlyreferenced,andwhoeverhascontributedtothisthesisisexplicitlyidentifiedandappreciatedintheacknowledgementssection.Iamfullyresponsibleforanybreachofthecopyrightlawthatmightarise.Signature:齐传军Date:2010.3 AbstractAtpresent,primaryschoolEnglishteachingmethodsarestillunderexploxation.Acommonphenomenonisthatpupils’interestinEnglishisdecreasingwhentheymetmoredifficultiesingrammarlearningastimemoveson.AndpupilsbecomemoreandmorepassiveinEnglishclass.Basedontheoreticalandpracticalconsiderations,thisthesisaimstoillustratethemeaningsofgamesteachinginimprovingtheinterestofprimaryschoolstudentsinmeirEnglishlearning.especiallyingrammarlearning.Andcultivatingstudents’interestinEnglishisalsooneofthemajorgoalsinPrimaryEnglishCurriculumStandardsissuedbyMinistryofEducationin2001.Thepresentpaperproposessomesuggestionstotheteachinginprimaryschoolsandlistssomeimportantguidelinesontheorganizationofgamesinclassroom.ForEnglishteachersinprimaryschools,stimulatingandcultivatingstudents’interestinEnglishlearningisaveryimportanttaskinpresentEnglishteaching.Gamesteachingapproachhasprovedtobeaneffectiveway.Itfitsthecharacteristicsofchildren’Sphysicalandmentaldevelopment,andCandeveloptheirinterestandstimulatetheircuriosityinlearning.Ingrammarteaching,thewriterholdstheopinionthatgamesteachingapproachcanstimulatestudents’interest,consolidatetheirgrammaticalknowledgeandcultivatetheircommunicationskills.Therearefivechaptersinthisthesis.Inthefirstchapter,thewriteradducesEnglishCurriculumStandardstoexpresshispointthatdevelopingstudents’comprehensiveabilitiesinusingthelanguagecannotbeseperatedfromgrammarleaming.Next,thewritercitesMr.LiuZhaoyan’S researchthatstudents’interestinEnglishisdecreasingwhentheymetmoredifficultiesingrammarlearning.CombinedwiththeexistingproblemsinprimaryschoolEnglishteachinginChinaandthewriter’Sownworkingexperience,thewriterpresentsthetopicofthisessaythatapplyingclassroomgamesingrammarteachingCaneffectivelystimulateandmaintainstudents’interest.Thesecondchapterprovidesthetheoreticalbasesofthethesis.Itbeginswiththehistoryofgamesteachingapproach,andthenKrashen’SAffectiveFilterHypothesiswaspresented.Next,thewritercitessomeexperts’opinionstoexplainchildren’Sphysicalandmentalcharacteristics.Thethirdchapterprovidesthedefinitionofgame.Meanwhile,thetypes,characteristicsandadvantagesofgameareintroduced,togetherwiththeprinciplesofusinggamesinclassteaching.Thefourthchapterintroducestheexperiment,whichwascarriedoutinGradeSix,DongliExperimentalPrimarySchoolinTianjin.Twobriefquestionnaireswithsomequestionsonpupils’interestandtheirattitudestowardsgames,togetherwiththeinterviewtosometeachersandtheoralandwrittentestswerepresented.Thefindingsofthestudysuggestedgamesteachingapproachdidplayaroleinprimaryschoolstudents’Englishgrammarlearning.Thegamesactuallyarousedstudents’interest.Thefifthchapterisconclusion.ItemphasizestheimportanceofgamesinteachingprimaryEnglish,andthethesisstatementwasrestatedagain.Atlast,thewriterstatedthelimitationsofthestudyandmadetheimplicationsforfutureresearch.11 Keywords:primaryschoolEnglishteaching,interest,gamesteachingapproach, 中文摘要目fj{『小学英语教学领域罩存在着种种问题,最为令人担忧的是小学生对于英语学习兴趣不足,并且随着时间的推移,学习程度的加深和语法难度的加强,学习兴趣有逐渐下降的趋势:在很大程度上,他们还是被动的接受者而不是主动的学习者。无论是在理论研究还是在实际操作上,这一领域都需要更加科学的指导。只有激发小学生的兴趣,才能调动他们对英语学习的兴趣和动机,改变这种高投入低效率的现状。同时,培养他们学习英语的兴趣,也是2001年教育部颁布的《小学英语课程基本要求》所提倡的首要目标。对小学英语教师来说,激发学生学习英语的兴趣是当hiid,学英语教学的一项重要任务。英语游戏教学是一种有效的方法,它适合孩子们身心发展的特点,能培养他们的学习兴趣和激发求知欲。笔者认为,对于语法教学来说,游戏的引入同样能够起到激发学习兴趣、巩固语法知识、培养语言交际能力的作用。论文的开篇,笔者通过对《英语课程标准》的引用,阐明了培养学生的综合语言运用能力始终离不开对语法规则和语法知识的理解和掌握这一观点。接下来,笔者通过国内知名的教育专家刘朝彦所做的关于儿章英语学习兴趣随着学习程度的加深和学习难度的加大而逐渐下降的调查,以及对当前国内小学英语语法教学现状和存在的种种问题进行分析,结合笔者自身的教学实践,提出了本文的研究课题,即应用课堂游戏于小学英语语法教学之中,能有效地激发和保持学生学习英语的兴趣。第二部分主要介绍了本文的理论基础。首先笔者对游戏教学的历史进行了回顾,然后笔者对二语习得专家Krashen的情感过滤假说进行了阐述,表明具有较高动机和自信、低焦虑度的学习者在二语习得中更容易获得成功,而游戏iv ,作者通过对Halliwell在语言教学中游戏的优势以及应该注意的一些问题。并结合小学生心理、认知、情感等方面特点,阐述了游戏教学的必要性和可行性。第四部分,作者首先提出一个假说,即在语法教学中应用游戏,可以激发并保持学生学习英语的兴趣,巩固语法知识,提高用英语进行交际的能力。接下来文:章介绍了笔者于2008年在天津市东丽实验小学进行的为其三个月的教学实验。被试共两个班,100人,分别应用游戏教学法和传统教学法进行语法教学,并于试验木期采用问卷调查、笔试、口试等方式检查实验效果。通过对实验结果的分析,作者得出结论,即在语法教学中应用游戏的方式,比起传统的教学模式来,可以有效的提高学习英语的兴趣,巩固语法知识,锻炼用英语进行交际的能力。第五部分为总结部分,对全文内容进行总结,强调游戏对于提高学习英语兴趣的重要意义,并再次陈述本文的论点,即在语法教学中应用课掌游戏可以有效地提高教学效果。同时,笔者指出,由于条件所限,实验进行的时间较短,范围较窄,加上笔者在英语教学理论等方面知识的欠缺,本文中尚存在许多不足之处有待改进。笔者希望本文能对小学英语教师在语法教学方面有所帮助。关键词:小学英语教学兴趣游戏教学法语法教学V Acknowledgements1wouldliketothankallthosewhohavehelpedwiththecompletionofthisthesis.Firstofall,1wouldliketoexpressmyheartfeltthankfulnessandgratitudetomysupervisor,Prof.ZhangLuandProf.ZhangShuping,whoprovidedmethemostvaluablesupportandpreciousadvice.Withouttheirhelp,thisthesismightnothavereachedthepresentform.MysinceregratitudealsogoestoalltheteacherswhohavetaughtmeduringmypostgraduatestudyatTianjinNormalUniversity.Ibenefitedalotfromtheprofoundlearningandgreatpersonalityofthoseteachers.Finally,1wishtogivemydeepthankstoalltheteachersandpupilsfromDongliExperimentalPrimarySchoolforprovidingmewithchancesofcarryingouttheexperiment. TableofContentsChapterOneIntroduction....................................................31.1ThePresentSituationofPrimarySchoolEnglishTeachinginChina⋯⋯⋯⋯31.2NecessitiesoftheStudy.................................................................51.3TheOrganizationofThisThesis......................................................71.4QuestionstobeAnswered..............................................................8ChapterTwoLiteratureReview............................................102.1HistoryofGameTeaching...................................................⋯⋯⋯⋯102.1.1GameTeachingbeforeFroebel⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯102.1.2Froebel’SGameTeaching⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯112.1.3ModemandContemporaryGameTeaching⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯122.2TheAffectiveFilterHypothesis.............................................⋯⋯⋯..11;2.3Children’SCharacteristics⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯.17ChapterThreeGamesinLanguageTeaching...........................203.1TheDefinitionofGames⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯..203.2TypesofGames........................................................................:113.3CharacteristicsofGames⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯..23:;.4AdvantagesofGamesinLanguageTeaching..............................⋯⋯⋯..283.5SomeProposalsforGameOperatinginEnglishTeaching⋯⋯⋯⋯⋯⋯⋯..303.5.1ChoosingAppropriateGames⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯.3l3.5.2ClearRulesGiven⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯323.5.3TimeLimitation⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯323.5.4RewardsandPenalties⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯343.5.5VaryingtheGames⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯..34ChapterFourTheExperiment.ObservationandSurvey⋯⋯⋯⋯364.1Hypothesis⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯364.2MethodologyandObjectsofResearch⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯364.2.1Objectives........................................................................36 4.2.2Subjects⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯..374.2.3Methodology⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯..:;84.3ApplyingGamesinGrammarTeaching⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯..384.3.1Warm—up⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯.394.3.2Revision⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯.394.3.3Lead—in⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯4l4.3.4NewKnowledgeLearning⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯.⋯⋯⋯⋯.424.3.5PractisingandPlaying⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯434.3.6Competition⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯454.3.7Role-play⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯464.4FindingsandAnalysis⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯..474.4.1QuestionnaireandAnalysisonInterestofStudents⋯⋯⋯⋯⋯⋯⋯⋯474.4.2QuestionnaireandAnalysisonGamesinTeaching⋯⋯⋯⋯⋯⋯⋯⋯494.4.3AnalysisontheInterviewtoTeachers⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯.514.4.4AnalysisontheOralTest⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯514.4.5AnalysisontheWrittenTest⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯52ChapterFiveConclusion.....................................................535.1Summary⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯..535.2LimitationsoftheStudy⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯.545.3ImplicationsforFutureResearch⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯55References⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯.57AppendixI......................................................................61AppendixlI⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯62AppendixIII⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯..63AppendixIV⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯..64AppendixV⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯652 ChapterOneIntroduction1.IThePresentsituationofprimaryschoolEnglishteachinginChinaTheEnglishcurriculumemphasizeseducationforallstudentsandstressesquality-orientededucation.Thenewstandardsparticularlyshowconcernsoverstudents’affectiveneedsaswellasotherlearningneedsinordertostimulatetheirinterestsinlearning,helpthemexperiencethesenseofsuccess,andgainself-confidenceinlearning.Itsoverallobjectiveistodevelopstudents’comprehensiveabilitiesinusingthelanguageandtoimprovetheirculturalquality,todeveloptheirpracticalskills,aswellastocultivatetheircreativespirit.Asweknow,developingstudents’comprehensiveabilitiesinusingthelanguagecannotbeseparatedfromaccumulationofvocabularyandcomprehensionofgrammarrules.Englishteachinginprimaryschoolstagebelongstoformativeeducation.Inthisstage,teachersarecommonlyfacingcontradictionsbetweenrationalthinkingingrammarlearningandchildren’spsychologicalcharacteristics.MostofEnglishprimercompiledforChinesestudentsdonotstresstoomuchongrammaratpresenttimes.Thenhowcouldchildrenunderstandandusethoserationalgrammarrulesinlanguagelearning?Howcouldtheysurmounttheabstractobstaclessuchaspluralforms,tense,infinitivewhicharenotexistedintheirnativelanguage?HowcouldtheyexpresstheirideascorrectlyandfluentlyinEnglish?Itiswellknownthateducationinourcountryhasbeeninfluencedbythedeep—rootedexamination-orientedsystemforalongtime.Ateacher-centeredclassisatypicaltraditionalpassiveclass.InEnglishclass,theteachersexplainevery hilestudentstakenotesallthetime.Itisjustliketeacherspouringwaterintoacontainer.Inaddition,agreatdealofgrammarstructureexercisesleadtostudentsmemorizingvocabularyandEnglishrules.Students’interestinEnglishisdecreasing.TheexperimentLiuZhaoyan(2002:15)didwillgiveUSsomeideas.Table1:TheDevelopmentofStudents’InterestWithN0stronginterestsomeinterestdescendinginterestatallinterest;26%24%49%1%Asthetableshows,teachersfailtomaintainpupils’interestastheteachinggoesfurther.SomepupilsareforcedintoEnglishclassroombytheirparentsorteachers;theycometoEnglishclasshopingitwillbeOVersoon.Inactualclassroomteaching,someteachersheldtheopinionthatgrammarteachingshouldbefadedout.Theythought,ifstudentsinprimaryschoolscouldcommunicatewitheachotherwithsimplesentencesorcouldmakeasimpledescriptionaboutdailylife,teachingaimswereachieved.GrammarteachingWasnotindispensable.Butthatisnottrue.Grammarabilitybelongstopartofcommunicationabilities,andgrammarteachingisessentialforlanguageteaching.Infact,peopleareleamingandusinggrammarnaturallyandunconsciouslywhentheyarelearningalanguage.Thus,staticandclosegrammarknowledgeisservingthedynamic,openandcreativecommunicatingactivitieswhenbeingused.Grammaristhetooltohelpachievecommunicatingaims.4 Someotherteachersemphasizedgrammarteachingbypayingparticularattentiontogrammarknowledgetraining.TheyneglectedteachinggrammarknowledgeOnthebasisoflanguageusingandthedevelopmentofcommunicationabilities.Andtheexamplesentencestheyusedingrammarteachingwerenotadoptedfromreallanguageenvironment.Sochildren’Spsychologicalcharacteristicsandcognitiveruleswereneglected.Wecannotgotoextremesinlanguageteaching.ThemainproblemfacingUSishowtoimprovegrammarteaching.AfterscanningsomeEnglishtextbooksofdifferenteditionspublishedinChina,wewillfindthatteachingcontentinprimaryschoolstageisbasicallyshownintheformsofwords,dialoguesandsentencestructures.Andeveryemotionalmaterialandgivencircumstanceinthetextbookslaythefoundationforalanguageitemorgrammarlearning.Teachersarerequiredtodesigndifferentmethodstoinvolvegrammarleaminginlanguageactivitiesinordertocultivatestudent’scommunicatingabilities.Classroomgames,asaverypopularteachingmethod,Canaccordwithchildren’Sphysiologicalandpsychologicalcharacteristics.InvolvinggamesinlanguagelearningCannotonlyacceleratestudents’learning,butalsocultivatetheirinterestsinlearningandformpositiveaffectionandattitude.1.2NecessitiesofthestudyTeachingandTextbookWritingSyllabusesforPrimarySchoolEnglishpostulatethatthemainaimsofprimaryEnglishteachinginclude:todeveloppupils’interests,self-confidenceandpositiveattitudetowardslearningEnglish;tocultivatethepupils’ languagesenseandenablegoodpronunciationandintonation;todevelopthepupils’preliminaryabilitytouseEnglishindailyexchangesandlayagoodbasisforfurtherstudy.Sotheactivationofpupils’interestisquiteimportantforthepresentstudy.Interestisagoodteacherforpupilstolearnaforeignlanguage.Butwhatareyoungstudentsinterestedin?Games.GamesarelistedintheskillsforthelcamingstageofprimaryschoolinNewEnglishCurriculumStandards.Whenusinggamesintheclassroom,itisbeneficialforteacherstohaveacompleteunderstandingofthedefinitionsofgames:aformofplayconcerningrules,competition,andanelementoffun.Teachersshouldalsoconsidertheadvantagesofgames:theabilitytocapturestudents’attention;lowerstudents’stress;andgivestudentsthechanceforrealcommunication.Atleastgameswillmaintaintheirinterestandcanattracttheirattention.Agoodmethodiseasytomotivatethestudents’interestinlearning.Languagelearningishardwork.Effortisrequiredateverymomentandmustbemaintainedoveralongperiodoftime.Gameshelpandencouragemanylearnerstosustaintheirinterestandwork.Gamesalsohelptheteachertocreatecontextsinwhichtheisusefulandmeaningful.Thelearnerswhowanttotakepartinmustunderstandwhatothersaresayingorwriting,andtheymustspeakorwriteinordertoexpresstheirownpointofvieworgiveinformation.Theneedformeaningfulnessinlang"uagelearninghasbeenacceptedforsomeyears.Ausefulinterpretationof”meaningfulness”isthattheleamersrespondtothecontentinadefiniteway.Iftheyareamused,angered,intriguedorsurprised,thecontentisclearlymeaningfultothem.Thusthemeaningofthe6 dlyexperiencedand,provideintenseandcentraltoateachersThewritersummedupyearsofteachingexperienceandformedanewgrammarteachingmodelbyusingclassroomgames.ItCaneffectivelystimulateandmaintainstudents’Englishleaminginterests,consolidatetheirgrammarknowledgeanderdlancetheirEnglishcommunicationabilities.1.3TheorganizationofthisthesisTherearefivechaptersinthisthesis.Inthefirstchapter,thewriteradducesEnglishCurriculumStandardstoexpresshispointthatdevelopingstudents’comprehensiveabilitiesinusingthelanguagecannotbeseperatedfromgrammarlearning.Next,thewritercitesMr.LiuZhaoyan’Sresearchthatstudents’interestinEnglishisdecreasingwhentheymetmoredifficultiesingrammarlearning.CombinedwiththeexistingproblemsinprimaryschoolEnglishteachinginChinaandthewriter’Sownworkingexperience,thewriterpresentstheresearchtopicofthisessaythatapplyingclassroomgamesingrammarteachingcaneffectivelystimulateandmaintainstudents’interest.Thesecondchapterprovidesthetheoreticalbasesofthethesis.Itbeginswiththehistoryofgamesteachingapproach,andthenKrashen’SAffectiveFilterHypothesiswaspresented.Next,thewritercitessomeexperts’opinionstoexplainchildren’Sphysicalandmentalcharacteristics.7 Thethirdchapterprovidesthedefinitionofgame.Meanwhile,thetypes,characteristicsandadvantagesofgameareintroduced,togetherwiththeprinciplesofusinggamesinclassteaching.fourthchapterintroducestheexperiment,whichWascarriedoutinGradeSix,DongliExperimentalPrimarySchoolinTianjin.Twobriefquestionnaireswithsomequestionsonpupils’interestandtheirattitudestowardsgames,togetherwiththeinterviewwithsometeachersandtheoralandwrittentestswerepresented.Thefindingsofthestudysuggestedgamesteachingapproachdidplayaroleinprimaryschoolstudents’Englishgrammarlearning.Thegamesactuallyarousedstudents’interest.fifthchapterisconclusion.ItemphasizestheimportanceofgamesinteachingprimaryEnglish,andthethesisstatementwasrestatedagain.Atlast,thewriterstatedthelimitationsofthestudyandmadetheimplicationsforfutureresearch.1.4QuestionstobeansweredItisobviousthatteachersarefarfrombeingawareofthesignificanceofmakinguseofgamesinarousingtheinterestofthestudents.Withoutsuccessfulactivationofstudents’strongandstableinterest,theprogressinotheraspects,suchascoursedesign,teachingmaterialetc.,wouldprobablytumouttobeofnouse.Itisknownthattheimprovementofprimarypupils’interestcouldnotbefulfilledonlyfromoneortwoaspects.However,itisunlikelyforaresearchertodiscussantheaspectsatonetime.Sogamesintheclassroom,especiallyingrammarteaching,areconcemedinthisthesis.Thefollowingquestionsaretobeanswered: 助’atkin纾乃atare纬乃atareHOWto0Howtod ChapterTwoLiteratureReview2.1Historyofgameteaching2.1.1GameteachingbeforeFroebelFromancientGreeceon,westerneducation,especiallychildren’Seducationinwesterncountries,hasbeenfulloftheexpositionoftherelationshipbetweengamesandteachinginordertomakechildreninterestedinlearningEnglishandbeabletocommunicatewithothers.Forexample,children’SeducationinAthenspaidmuchattentiontotheeducationalrolesoftoys.Therearea11kindsoftoyssuchascolorfulpoRerydolls,clayanimals,toysandSOon.Playinggames,guessingoddorevennumbersandthrowingdicewerewidelyusedatthattime.Apartfromthepractice,somephilosophers,thinkersandeducatorshadalotofexpositionabouttheeducationalroleofgames.OneofthemwasPlatowhopaidmoreattentiontotheroleofgamesinchildren’seducation.Hethoughtgamesshouldbecombinedwitheducationinethicswhileplaying.Inthe17thcentury,CzechComeniusadvisedteacherstousechildren’Ssensesratherthanmemorizationininstruction.Tomakelearninginterestingforchildren,hewroteThevisibleworld砌pictures(1959),consistingofillustrationsthatlabeledobjectsinboththeirLatinandvemacularCzechnames.Itwasoneofthefirstillustratedbookswrittenespeciallyforyoungstudents.Inthesamecentury,EnglishphilosopherandeducatorJohnLocke(1632—1704)thoughtteachingshouldbesuitableforchildren’Sageinordertomakelearninginteresting.Forexample,teachersmaychoosetoyswithletterstohelpchildrenstudyletters,useanimalpicturestohelpthemspelling,andchooseaneasyandinterestingbookwithappropriatepicturestohelpthemreading.Ifteacherscouldcombineeducationwithrecreation,childrenmustregardlearningasanothergameoractivity10 toseekandstudyactively.mme18山century,thefamousFrenchphilosopherRousseau(1892)statedthatchildrenshouldbefreeexpresstheirenergiesinorderdeveloptheirindividualtalents,echoinganancientconceptofPlato(428-347B.C.).Rousseau’SviewsuggeststhatnormaldevelopmentOccursbestinanon—restrictive,supportiveenvironment.Hethoughtlearningthroughgamescoulddowellchildren.Onlyinthiswaycouldlearningbecomeinteresting,usefulandunderstandable.Heevenpointedoutthatchildrenshouldleavetheirtormentbooksandspenttheirchildhoodongamesandactivities.Obviously,itcouldn’tconformreality.Becauseofthelimitationofsocietyandeducation,gameteachingbeforeFroebellackedintheorysystem.Itpaidmoreattentiontheexternalfunctionsanditwasmainlyusedinthekindergartenandseldomusedintheprimarysch001.2.1.2Froebel’SgameteachingGermaneducatorFriedrichFroebeliSthefatherofchildren’Seducationinwesterncountries.Hestartedthefirstkindergartenin1837.FroebelchosetheGermantermkindergarten(1iterally,children’Sgarden)becauseheintendedmakechildreninhisschoolgrowasfreelyasflowersinagarden.Hewantedhisschoolbeagardenwherechildrenunfoldedasnaturallyasflowers.Froebel(1997)designedspecialeducationalmaterialsandactivitiesthatformedthecoreofthekindergartencurriculum.Thesewerecalled“gifts”,“occupations”,and“motherplays”.Thesegiftswereasetofgeometricshapessuchasballs,cubesandcylindersandmaterialslikecutpaperandstring.Childrenusedthesegiftsperformasequenceofhighlystructuredactivitiescalledoccupations,suchassewingdesignswithcoloredthreads,foldingpaper,weavingmats,stringingbeads,and1l modelingwithclay.Usingtheirgiftsinthevariousoccupations,childrenwerelearninggeometricrelationshipsandunderstandingfundamentalprinciplesofknowledge.Themotherplayswereaseriesoffingerplays,gamesandsongsdesignedtoteachchildrentopracticeself-control,cooperation,andtakingturns.Froebelisconsideredthefirstonewhoprobedintogameteachingsystematicallyandheisalsothefirstwhoadvocatedthatgamesshouldbeintegratedintolearning.Histheorywasfirstlybasedonscientificknowledgeofthechildren’Spsychologicalandphysiologicaldevelopmentandlaidastrongfoundationofmakinggameteachingripenprogressively.Butfromthepointofpresentgameteaching,Froebel’sgameteachingcouldonlybecalledteachingpracticeratherthangameteachingorteachingmodel.2.1.3ModemandcontemporarygameteachingIntheearlyperiodofthe20tIlcentury,progressiveeducationcontinuedtoemphasizechildren’Sneedsandpotentials,ratherthantheneedsofsocietyorprinciplesofreligion.AmongtheinfluentialreformeducatorsofthiscenturywereMafiaMontessoriofItaly,JohnDeweyoftheUnitedStatesandPiagetofSwiss.Inthelatecentury,ItalianphysicianMafiaMontessofi’Smethodsofearlychildhoodeducationhavebecomeinternationallypopular.Trainedinmedicine,Montessofiworkedwithmentallyhandicappedchildrenearlyinhercareer.TheresultsofherworkwereSOeffectivethatshebelievedherteachingmethodscouldbeusedtoeducateallchildren.In1907MontessoriestablishedaChildren’SHouseforpoorchildrenfromSanLorenzoDistrictofRome.Thereshedevelopedaspeciallypreparedenvironmentthatfeaturedmaterialsandactivitiesbasedonherobservationsofchildren.Shefoundthatchildrenenjoyedmasteringspecificskillsandpreferredworktoplay,thiswaytheycouldsustainconcentration.Shealso12 believedthatchildrenhadapowertoleamindependentlyifprovidedaproperlystimulatingenvironment.Montessori’Scurriculumemphasizedthreemajorclassesofactivity:(1)practical,(2)sensoryand(3)formalskillsandstudies.Itintroducedchildrentosuchpracticalactivitiesassettingthetable,servingameal,washingdishes,tyingandbuttoningclothing,andpracticingbasicsocialmanners.Repetitiveexercisesdevelopedsensoryandmuscularcoordination.Montessofidesignedspecialteachingmaterialstodeveloptheseskills,includinglaces,buttons,weights,andmaterialsidentifiablebytheirsoundorsmell.InstructorsproVidedthematerialsforthechildrenanddemonstratedthelessonsbutallowedeachchildtolearnparticularskillsorbehaviorsindependently.Montessofiisanexpertwhoachievedaneverlastingcontributiontochildren’SeducationandgameteachingtheoryafterFroebel.Butsheoveremphasizedthemeaningsofteachingaidsandneglectedtheimportanceofteachersandthespeechcontactswithchildren.What’Smore,teachingmaterialsusedbyMontessoriwereveryabstractandfarawayfromchildren’Sdirectinterestsandtheirreallife.SoMontessori’SgameteachingWasalsocalledteachingpractice.AmericanphilosopherandeducatorDewey(1913)criticizededucationalmethodsthatsimplyamusedandentertainedstudentsorwereovervocational.Hesuggestededucationshouldfulfillandenrichthecurrentlivesofstudentsaswellaspreparethemforthefuture.Deweyemployedanactivityprogramthatstressedtheeducationaldevelopmentofthechildrenintermsofindividualneedsandinterests.HestressedthatchildrenshouldleambydoingorbyexperienceSOthattheywouldhaveanunderstandingoftheworldaroundhim.Dewey’SteachingsystemwasmoreadvancedthanMontessori’SbecauseDewey’S13 teachingmaterialscamefromnatureandarticlesofeverydayuse.ButDewey’Sgametheoryhadsomelimitation.TheknowledgethatDeweygavechildrenwasverynarrowandthewayswerealsoverylimited.Piaget(1974:87-94),theSwisseducationalpsychologistandbiologistthoughtchildren’Sthinkingintermsofimagesappearedattheageoftwotoseven.Thereforeitissuitabletoteachchildrenthroughgames,observation,tellingstoriesandSOon;childrencouldunderstandsimplescientificconceptssuchasweight,rate,time,etc.It’Sobviousthatintegratinggamesintoleamingisverybeneficialforchildrentohaveanunderstandingofabstractsymbols.Becauseofthedevelopmentofchildren’spsychology,presentgamehasbeenimprovedunprecedented.Wethink,Piaget’Stheoryofthedevelopmentofchildren’Spsychologylaysstrong,reliableandscientificfoundationofgameinthemodernageandhistheoryfinallyshapedamodelinthecontemporary.Contemporarygamenotonlybecamethemainactivityofchildren’Seducationbutalsoembodieddifferentgradesinprimaryschoolandbecameoneofeffectivemechanismsoflinkingupkindergartensandprimaryschools.Educationisthecradleofatalentedperson.Manycountriespaidmuchattentiontoeducation,especiallyelementaryeducation.Howtoimprovequalityintheprimaryschoolsandhowtosolvetheproblemoflinkingupkindergartensandprimaryschoolshavebecomeveryurgentandimportant.Introducinggamesinchildren’Slearninginprimaryschoolshasarousedgeneralconcern.Inthe1940s,Japanstartedstudyingtherelationshipbetweenkindergartensandprimaryschools.Someteachersusedsomeusefulgamesinprimaryschools.Americaneducatorsalsodevotedmuchattentiontothisresearch.TheyusedSOmanygamesinprimaryschoolsthatsomepeoplethoughttheirclasseswereina14 mess.Butinfact,childrenlikedthismethodverymuch.Inthe1950s,SovietUnionteachersinlowergradesadaptedgamestoreducethedegreeofstudyandcreategoodconditionsforlearning.InancientChina,peoplethoughthighlyofchildren’Seducation.InSongDynasty,privateschoolspaidmuchattentiontothechildren’Sinterests.ZhuXi,thefamousthinkeralsostressedtheimportanceofhappyteaching.Since1949Chineseeducationhaschangedgreatly.Manyeducatorshaveachievedgreatsuccessinchildren’Seducation.Theyhavesummedupalotofteachinggamesandactivitiessuchasteachingthroughsongs,teachinginsituations,stimulatingteaching,P.E.gamesandSOon.Mr.ChenHeqinwasoneofthegreatesteducatorswhomadeoutstandingcontributiontochildren’SeducationinChinaandsetupthefirstresearchcenterofchildren’Seducation—KindergarteninGulou.Manygamestherewerebeneficialtochildren’Spsychologicalandphysiologicaldevelopment.Onlygamescouldmakechildrenlively.SoteachersshouldmakegoodUSeofallkindsofgamematerialsandputthemintouse.Frommodernagetothecontemporary,gameteachingtheoryhasbeenimprovedstepbystep.Manyeducators,philosophersandthinkersencouragedchildrentoplaygames.Theypresentedthatgamesshouldbeintegratedwithlearning.Nowmoreandmorepeoplebothabroadandathomehavecometorealizetheimportanceofgameteachinginprimaryschools.Gameteachingisaveryusefulwaytoimproveteachingeffectinprimaryschools.2.2TheAffectiveFilterHypothesisWhenlearnersarebored,angry,frustrated,unmotivatedorstressed,theymaybeunsuccessfulinlearningasecondlanguage.ThishasverypracticalimplicationsforEnglishteachers:relaxtheiraffectivefilters.15 TheAffectiveFilterHypothesisembodiesKrashen’Sviewthatanumberof“affectivevariables”playafacilitativebutnon-causalroleinsecondlanguageacquisition.Thesevariablesinclude:motivation,self-confidenceandanxiety.Krashen(1988)claimsthatlearnerswithhi【ghmotivation.self-confidenceandalowlevelofanxietyarebetterequippedwithsuccessinsecondlanguageacquisition.Lowmotivation,lowself-esteem,anddebilitatinganxietycallcombineto“raise"’theaffectivefilterandforma‘"mentalblock’’thatpreventscomprehensibleinputfrombeingusedforacquisition.Theaffectivefilterhypothesisisanexplanationofhowtheaffectivefactorsrelatetolanguagelearning.Itisparticularlyappealingtoteachersbecauseitprovidesanexplanationtowhysomelearnersleamandothersdonot.Teachershavelongrecognizedtheneedforstudentstohaveapositiveattitudeinregardtolearning.Aweakaffectivefiltermeansthatapositiveattitudetowardslearningispresent.Iftheaffectivefilterisstrongtheleamerwillnotseeklanguageinput,andinturn,notbeopenforlanguageacquisition.ThepracticalapplicationoftheAffectiveFilterHypothesisisthatteachersmustprovideapositiveatmosphereconductivetolanguagelearning.Gamesareonemethodforachievingaweakaffectivefilterandpromotinglanguagelearning.Withtheaffectivefilterweak,weallknowthatgamescandevelopthefourskillareasofreading,writing,listeningandspeaking.Ekenstatesthatgamescanbeused:“Topresentatopic,alanguagepoint,lexis,etc.Topracticealanguagepoint,lexis,etc.Tofocusoncommonlearnererrors加amoredirectway.TOstimulatediscussionofattitudef&tening.TOencouragecreativityanduseofimagination.Toprovidearelaxedclassroomatmosphere.Tobringvarietyandfuntolearning”(Eken,D.K.:1996:46.47).Gameshavebeenpartofthehumanexperienceforaslongaswecanremember.16 Withthegrowingrealizationoftheimportanceofaffectivefactors,anumberofnewapproachestolanguageteachingdirectedasthe‘‘wholeperson"’whichfocusedontheconditionsofthelearner.Suchholisticapproachesattempttoenhancethestudent’Sreadinesstolearnandrecognizethecomfort,enjoyment,andengagementofthestudentsaslegitimateandprimaryconcernsofthelanguageteacher.Fortunately,gameshavebecomeanintegralpartofourlanguageexperience,andifusedincoordinationwithalanguagelessontheycanbeofgreatvalue.WhattheAffectiveFilterHypothesismentionedaboutpedagogyisthatthemorewedotolowerthefilter,themoreourclassesarelowanxiety,thebetteroffOurs.}udentswillbe.2.3Children’ScharacteristicsHalliwell(1992)saysthattheyoungchildrendonotcometothelanguageclassroomempty—handed.Theybringwiththemanalreadywell—establishedsetofinstincts,skillsandcharacteristics,whichwillhelpthemtolearnaforeignlanguage.Thcsefeaturesofchildrencanbeenumeratedasfollows.Firstly,childrenarealreadyverygoodatinterpretingmeaningwithoutnecessarilyunderstandingtheindividualwords.Secondly,theyhavethebasiccommunicationstrategy.Thismeanschildren’Sabilitytograspthemeaningintheircognitiveaspects.Thirdly,theyalreadyhaveagreatskillinusinglimitedlanguagecreatively.Thismeanschildren’Screativeuseoflimitedlanguageresourcesintheirlinguisticaspects.Fourthly,theyfrequentlylearnindirectlyratherthandirectly.Thismeanschildren’Scapacityforindirectlearningintheirlearningactivities.Fifthly,theytakegreatpleasureinfindingandcreatingfuninwhattheydo.Thismeanschildren’Sinstinctforplayandfunintheiremotionalaspects.Sixthly,theyhaveareadyimagination.Thismeanstheroleofimaginationintheiremotionalaspects.Seventhly,they,aboveall,takegreatdelightintalking.17 Thismeanstheinstinctforinteractionandtalkintheirdailylife.Theseinstincts,skills,andcharacteristicsofchildrenshouldbetakenintoconsiderationwhenteacherssetuptheaimsandcontentsoflanguageteachingforyounglearners,produceteachingandleamingmaterials,andapplyteachingmethodstotheclassroom.Besides,childrenarenaturallycuriousandactive.Theyarefullofenthusiasmandoftenshowalotofeagernesstoparticipate.Ifchildrenarehappy,feelsecure,andinathreat—freeenvironment,theyaremorelikelytoenjoyEnglish.It’Softensaidthatchildren’SattentionspanisshortbutwesometimesfindsmallchildrenCanconcentrateononethingforafairlylongtimebutnotonotherthings.Soitreallydependsonwhattheydo.ThismeansweneedtoconsiderhowtocreatearealdesireforchildrentolearnEnglish;weneedtoprovideopportunitiesforchildrentoexperienceandexperimentwiththenewlanguage;wealsoneedtoprovideavarietyofopportunitiesforchildrentousethelanguageindifferentcontexts,andfinallyprovidetimelyfeedbackforchildrentoknowhowtheyaredoingandwhatneedstobeimproved(Moon,2000:16).Phillips(1993:6)alsomentionsthatasageneralrule,theyoungerthechildrenarethemoreholisticlearnerstheywillbe.Unlikeadultlearners,younglearnersrespondtothemeaningunderlyingthesentencesbuttendnottomakeanalyticalstudiesofthelanguage.Theyareusuallypreparedtoenjoytheactivitiesthattheteacherhaspreparedforthem.Thesefactorsmeanthatitisimportantforteacherstothinkofdifferentwaystomaintainhighdegreeofmotivationwithchildren.Phillips(1993:6)makesthefollowingsuggestionstoteachers:Provideaclearmeaningfulpurposeforusingthelanguageinactivities.Theactivitiesshouldbesimpleenoughforchildrentounderstandwhatis18 expectedofthem.Thetaskshouldbewithintheirabilities:itneedstobeachievablebutatthesametimesufficientlystimulatingforthemtofeelsatisfiedwiththeirwork.Theactivitiesshouldbelargelyorallybased--·---withveryyoungchildrenlisteningactivitieswilltakeupalargeproportionofclasstime.Writtenactivitiesshouldbeusedmuchlesswithyoungerchildren.ChildrenofsixOfsevenyearsoldareoftennotyetproficientinthemechanicsofwritingintheirownlanguage.19 ChapterThreeGamesinLanguageTeaching3.1ThedefinitionofgamesThedefinitionofgamesgivenbytheLongrnanDictionaryofLanguageTeachingandAppliedLinguistics(Richards,Plat,1995)is:“Agame(inlanguageteaching)isanorganizedactivitythatusuallyhasthefollowingproperties:a.aparticulartaskorobjectives;b.asetofrules;C.competitionbetweenplayersd.communicationbetweenplayersbyspokenorwrittenlanguage.Languagegamesarenotactivitiesmainlyaimedtobreaktheicebetweenstudentsortokilltime.Byme(1995)gavethedefinitiontogamesasaformofplaygovernedbyrules.Theyshouldbeenjoyedandfun.Theyarenotjustadiversion,abreakfromroutineactivities,butawayofgettingthelearnertousethelanguageinthecourseofthegame.Similarly,JillHadfield(1990)definedgamesas“anactivitywithrules,agoalandanelementoffun.’’Therefore,gamesinvolvesomefactors:rules,competition,relaxation,andlearning,inparticular.Themainfocusofusinggameinclassistohelpstudentslearnandhavefun.However,tousegamesinclassrooms,itisequallyimportantthatbeforeplayingtherulesofthegamesareclearlyexplainedandwellunderstoodbythestudents.Thereshouldbeonlyafew,well-explainedrules.Demonstrationscanbeveryhelpful,too,becauseitcanhelpstudentsunderstandthegameandhelpthemfollowtherules.Otherwise,studentswillmisunderstandthepurposeofthegameand20 theymaynotgetbenefitsfromthegame.Whileplayinggames,competitionisveryimportantbecauseitcanstimulateandencouragestudentstoparticipateintheactivityifwanttobeatotherteams.Ingamesstudentsrunasfastaspossible,rememberasmuchasCanandspeakasloudlyandclearlyasCan.Theyrunquicklybackandforth,tryingtomemorizet11econtentasmuchaspossible.TPR(TotalPhysicalResponse)isusuallyseeningameteaching.Studentshavefunandrelaxationingamesandlearnsomethingatthcsametime.3.27typesofgamesGamesinlanguageteachingcanbedividedintodifferentcategories.ZhangZhiyuan(2002,79—80)listedfivetypesoflanguageteachinggames,consistingrole—play,musicalactivity,intelligencegame,sportsgamesanddramaperforming,whichmettheneedtodevelopstudents’multi—intelligences.InGamesforLanguageLearning,theauthors(WrightAndrew,eta1.,1984)groupedthegamesaccordingtotheirgeneralcharacterandspirit(differentfunctions)as:picturegames,psychologygames,magictricks,caringandsharinggames,cardandboardgames,soundgames,storygames,wordgames,trueorfalsegame,memorygames,questionandanswergames,guessingandspeculatinggamesandmiscellaneous,whichiseasyfortheteacherstohandle.Gamesareoftenclassifiedbyteachingcontentandlanguageskillstraining.Inthiscircumstance,wehavestructuregames,vocabularygames,spellinggames,pronunciationgames,numbergames,listen-and-dogames,read。and-dogames,writinggames,roleplayandintelligencegames(HuChundong,1990:328).An2l exampleisshownbelow:Spellinggames:LastLetterAim:toreviewvocabularyProcedure:First,theteacherasksastudenttosayaword.Forexample:“"apple”.Thentheteacherasksthenextstudenttosayawordthatbeginswiththelastletterofthelastword.("apple"”“elephant”)andSOonthrougheveryoneintheclass.TheteacherCanalsouseaballtodoitorascrewed-uppieceofpaper.Theteacherthrowstheballtoonestudentandsaysawordsuchas“"dog"’.Thestudentmustreplywithawordstartingwith“g”,suchas“gid”.Whenanswered,theballisthrownbacktotheteacheranditisthenthrowntothenextstudent,whocontinues.Variation:Theteachercanaskastudenttosayashortsentenceandthenaskthenextstudenttosayasentencethatbeginswiththelastwordofthelastsentence.InElementaryCommunicationGames,JillHadfield(1984)collectedjusttwokindsofgames:competitivegamesandCO·.operativegames.CesarKlauer(1998)appliedfourtypesofgamesascooperativegames,competitivegames,communicationgamesandcode.-controlgames,whichhasbeengreatlyadoptedandwillbestressedasfollowing:A.CooperativeGamesInthistypeofgamethemainactioniscenteredintryingtoreachtheaimincooperation.Playersorteamsworktogethertowardsthecommongoal(JillHadfield,1984).Thistypeofgameisexcellenttoencouragetheshystudents,,sinceitrequirestheparticipationofallthemembersofateam,grouporpair.Sometypicalactivitiesmayincludethecompletionofadrawing,.puttingthingsinorder,groupingthings.,findingpairsorfindinghiddenthings.Studentsareinvolvedintheexchangeof22 informationtocompletethetaskandingivinginstructions.B.CompetitiveGamesInthiskindofgames,playersorteamsracetobethefirsttoreachthegoal.Asthenameindicates,inthistypeofgamethereisanovertcompetitionbetweenteams,orsometimesofanindividualagainsttherestoftheclass.Thecompetitionmayalsobeofindividualsagainstotherindividuals.Theobjectofthistypeofgameisfinishingorreachingtheendbeforetheothercompetitors,makingmorepoints,survivingelimination,oravoidingpenalties.Therulesmayrequiretheplayerstoproducecorrectlanguageaspartofthegameandforcestudentstodrawconclusionsmorequickly.C.CommunicationGamesThemainobjectiveinthistypeofgameisgettingthemessageovertotheotherplayersandreactingappropriatelytotheirmessages.Forexamplewhengivinginstructions,theplayermustbeclearabouttherules,andtheplayerfollowingthemmustdoexactlywhatheisrequiredto.Thetasksareusuallypractical,likefollowinginstructions,drawing,persuadingotherplayers;ete.Thismeansthatplayerswillconcentrateonthetaskratherthanonthelanguage;besides,studentscanseetheresultsoftheiruseoflanguageatonce,whichwillhelptobuildstudents’confidence.D.Code.controlGamesThistypeofgamerequiresthatstudentsproducecorrectlanguage:structures,spelling,pronunciation,etc.Theproductionofcorrectlanguagewillmaketheplayersoftheteamwinpoints.3.3Characteristicsofgames23 Atsomepointduringtheprimarygrades,learningbecomesseriousbusinessformanystudents.Lessonsarelessplayful,hand—onexperiencesalereplacedbyworksheets,explorationturnsintomemorization,andthejoyofleamingturnsintothepursuitofgoodgrades.Actuallygamesmayprovidemoreopportunitiesformeaningfulinstructionandenjoyablelearningthanmoretraditionalmethodsofteaching.Rogoff(1990)callsinteractiveactivities-anapprenticeshipinlearning.AccordingtoFredericksen(1999:46),gamescreateabridgebetweenlearninganddoing.Atalllevelsofeducation,gameshaveamazingpowertoengage,challenge,intrigue,anddelightstudentswhomayresistmoreconventionalmaterials.Applicationsofgamesalsorequirecarefulplanning.Inorderfortheclassroomgamestoenhancelanguagelearning,theymustbepurposeful,relevant,andeducational(Fredericksen,1999:46).Forgamestobeasuccessfulelementintheteacher’Stoolkit,itisimportantthattheycontainthefollowingcharacteristics:1)NoveltyWorksheetanddrillsdonotusuallyappealtothecuriousandimaginativenatureofmoststudents.Gameshavedelightedstudentsovertheyearssimplybecausetheyprovideanovelapproachtounderstandingconceptsandmasteringskills.Theyalsoteachsocialandacademicsk.illsinanaturalway,incooperativeteamsorone—to—onewiththeteacher,ratherthaninthetraditional,hierarchicalclassroom.2)IntellectualStimulationResearchshowsthatchildrenlearnbestwhentheyareactivelyengaged.24 Successfulgamesinvitestudentstoanalyze,strategize,andthjIll【flexibly.Theychallengestudentstoplan,organize,andthinkabouttherelationshipbetweencauseandeffect.Playersareencouragedtointegratepriorknowledgewiththenewinformationorconceptsthatemergeduringthecompetition.3)ChanceWell-designedgamescontainanelementofchancethathasanequalizingeffect,orlevelstheplayingfield.Thebrighteststudentswillnotwineverygamebecauseeveryplayerissusceptibletotherandomluckofthechancecard.Strugglingstudentswillexperiencetheconfidenceandself-esteemboostthatcomewithwinningthegame.4)FocusGameextendstheattentionspan.Theyengagestudentsasactive,hands—onparticipants,andkeepthemfocuseduntilttleyreachtheendofthegamepath,winthemostpoints,collectthemostchips,orbeattheclock.Gamesprovidetheaddedbenefitofchallengingstudents’physicalenergyinappropriateways.5)ModelsforlearningandinstantfeedbackTheanswersheetisakeycomponentofaneducationalgame.Itprovideseitherthecorrectansweroramodelanswerforsituationswhereplayersmustcomposeindividualcreativeresponses.Playerswillseeandrespondtodozensofthesemodelsastheydrawnewgamecardsateachtumandreceiveinstantfeedbackfromtheanswersheet.Ateachercanusegamesasameansofprovidinginstantfeedbacktoa25 largegroupofstudents,butshouldalsofollowupwithstudentswhoshowdifficultywithparticularconceptoridea.6)PracticeGamesmaybethesinglemosteffectivemethodofprovidingstudentswiththestructure,time,andincentivetopracticeanewskill.Bytheendofasinglelanguageartsgame,studentswillhaveanalyzedandappliedspecificgrammarconceptssuchaspartsofspeechorsentencestructure,wordrelationshipssuchassynonyms,antonymsoranalogies,orwordstudyconceptssuchasetymology,roots,prefixes,andsuffixes.Studentswillbepracticingbasicskillswithouttediumordrudgery,whichwillmakepracticesessionslongerandmoreeffective.7)FlexibilityThecomponentpartsofgameswillappealtovariouslearningstyles.Visuallearnerswillenjoythegameboards,spinners,andillustratedgameandchancecardsthatpresentthetargetedskillorconcept.Auditorylearnerswillbenefitfromteamplay,wheregamedirections,questions,andanswersaresharedabout.LearnerswillbenefitfromgamesthatencouragestudentstoactouttheiranSWerSincharade—likefashionormanipulategamepiecesinchallengingway.GamesCanalwaysbecustomizedtofitthedarningstylesofindividualstudents.8)CooperativelearningGamesfostercooperativeasstudentsworktogetherinteamstowardacommongoal.Gamesallowforthepairingofstudentswithdiverselearningstylesand26 strengths,creatingopportunitiesforinclusionandcollaboration.Playersaleencouragedtointeractsociallywithotherplayersastheyinteractintellectuallywithideasandinformation.Vygotsky(1978)recognizedthatstudentsoftenworkbestwithmoreskilledparticipants,inthe“ZoneofProximalDevelopment,’’whichallowsstudentstocontinuallychallengethemselves.Ateachermaybuildcooperativegroupsaccordingtotheprinciplesinherentinhisorherclassroom,therebydifferentiatinginstructionintrulymeaningfulways.9)MotivationThecompetitionthatissynonymouswithgameplayingprocedureslivelyandsustainedenergyforlearning.Moststudentswillbemorehighlymotivatedtomasterconceptswhentheyhaveanopportunitytowin,orberecognizedinsomewaybytheirteacherandclassmates.Collaborativework,orworkinteams,canreducecompetitioninahighlycompetitiveclass.Researchershasshownthatcooperativeenvironmentsaremorelikelytoproducestudentswhoaremorelikelytostudy,beacceptingoftheirpeers’differences,andshowself-confidence.101FunEducationalgamesbenefitgoodstudentsaswellasstudentswhoareatrisk.Eventhemostreluctantlearnersfindithardtoresisttheinvitation.“Let’Splayagamc!’’Theplayfulformatofgamesoftenremovesthethreatofnewordifficultmaterial.StudentswhoaremystifiedbyprepositionsandpronounswillbeenthusiasticaboutplayinggamessuchasPrepositionExpeditionandPronounTouchdown.Thehumor27 andlaughterthataccompanygameplayingreducestressreleasecreativeenergy.Aplayfulatmosphere,whereeducationalgamesaleapartofthestudents’work,relievesstudentsoftheanxietysurroundingdifficultsubjectmatterand‘‘freesthemtotakechanceswithoutfearofbeingwrong"’(Fredericksen,1999:26).Mostimportantly,studentswillremembermostthelessonstheyenjoy.3.4AdvantagesofGamesinLanguageTeachingAsweknow,languagelearningisnoteasywork.Gamescanhelpencouragemanylearnerstosustaintheirinterest.Theyplayanimportantroleinlanguageteaching.Therearemanyvalidreasonsforusinggamesinlanguageteachingincludingaffectivereasons,cognitivereasons,andlinguisticreasons.Theyprovideinsightsintotheadvantagesofgamesinlanguageteaching.Ofthethreeveryimportantsourcesofinterest(pictm"es,storiesgames)forchildrenintheclassroom,gameismostpopular.PennyUr(1996:288)commentedonthesethreeveryimportantsourcesofinterestforchildrenintheclassroom:thefirstbeingmainlyavisualstimulus;thesecondbothvisualaural;andthethirdusingbothvisualauralchannelsaswellasactivatinglanguageproductionsometimesphysicalmovement.Game—basedteachinghashadnumerousadvocatcs.JohnDeweyclaimedgameswereintegraltoschoolingsincetheyprovidedactivepositivelearningexperiences.GeorgeHerbertMead,acolleagueofDewey’S,acknowledgedtheimportanceofgamesforthehealthysocializationofchildren.Throughgames,28 imitateandassumediversesocialroles.JeanPiaget,too,stressedtheimportanceofgame—playingincognitivedevelopment(CampbellLinda,CampbellBruce&DicksonDee,1999:82).Manyscholarspointouttheadvantageofgamesinlanguageteaching,justlikeLeeSuKim(1995)suggested:(1)Gamesareawelcomebreakfromtheusualroutineofthelanguageclass.(2)Theyaremotivationandchallenging.(3)Learningalanguagerequiresagreatdealofeffort.Gameshe咖studentstomakeandsustaintheeffortoflearning.(4)Gamesprovidelanguagepractice伽thevariousskills:speaking,writing,listeningandreading.(5)theyencouragestudentstointeractandcommunicate.(6)zheycreateameaningfulcontextfo,.1anguageuse.Manyexperiencedtextbookandmethodologymanualswritershavearguedthatgamesarenotjusttime-fillingactivitiesbuthaveagreateducationalvalue.LeeWilliamRholdsthatmostlanguagegamesmakelearnersusethelanguageinsteadofthinkingaboutlearningthecorrectforms(1979:2).Healsosaysthatgamesshouldbetreatedascentral,notperipheraltotheforeignlanguageteachingprogram.AsimilaropinionisexpressedbyRichard—Amato,whobelievesgamestobefunbutwarnsagainstoverlookingtheirpedagogicalvalue,particularlyinforeignlanguageteaching.Therearemanyadvantagesofusinggames.Gamescanloweranxiety,thusmakingtheacquisitionofinputmoreaketytOhappen.(Richard-Amato,1988:147).Theyarehighlymotivatingandentertaining,andtheyCangiveshystudentsmoreopportunitytoexpresstheiropinionsandfeelings.Theyalsoenableleamerstoacquirenewexperienceswithinaforeignlanguagethatarenotalwayspossible29 duringatypicallesson.Furthermore,toquoteRichard—Amato,they,adddiversiontotheregularclassroomactivities,theyareusedtointroducenewideas(1988:147).Intheeasy,relaxedatmospherethatiscreatedbyusinggames,studentsrememberthingsfasterandbetter.Manyteachersareenthusiasticaboutusinggamesasateachingdevice,yettheyoftenperceivegamesasmeretime—fillers,abreakfromthemonotonyofdrillingorfrivolousactivities.Healsoclaimsthatmanyteachersoftenoverlookthefactthatinarelaxedatmosphere,reallearningtakesplace,andstudentsusethelanguagetheyhavebeenexposedtoandhavepracticedearlier(1988:29).FurthersupportcomesfromZdybiewska(1994),whobelievesgamestobeagoodwayofpracticinglanguage,fortheyprovideamodelofwhatlearnerswillusethelanguageforinreallifeinthefuture(1994:6).Gamesencourage,entertain,teach,andpromotefluency.Ifnotforanyofthesereasons,theyshouldbeusedjustbecausetheyhelpstudentsseebeautyinaforeignlanguageandnotjustproblemsthatattimesseemoverwhelming.AsforESLteachers,theyshouldconsidertheadvantagesofgames:theabilitytocapturestudents’attention;lowerstudentsstressandgivestudentsthechanceforrealcommunication.3.5SomeproposalsforgameoperatinginEnglishteachingChildrenenjoyplayinggamesbecausetheycangetfunfromthem.Throughgameschildrenexperiment,discover,andinteractwiththeenvironment.Gamesaddvariationtoalessonandincreasemotivationbyprovidingaplausibleincentivetousethetargetlanguage.Formanychildrenbetweenfourandtwelveyearsold,30 especiallytheyoungest,languagelearningwillnotbethekeymotivationalfactor.Gamescanprovidethisstimulus.Thegamecontextmakestheforeignlanguageimmediatelyusefultothechildren.Itbringsthetargetlanguagetolife.Thegamemakesthereasonsforspeakingplausibleeventoreluctantchildren.ThroughplayingGames,studentsCanlearnEnglishthewaychildrenleamtheirmothertonguewithoutbeingawaretheyarestudying.3.5.1ChoosingappropriategamesWhenchoosingagame,theteachershouldbecarefultofindanappropriateonefortheclassintermsoflanguageandtypeofparticipation.Thereareagreatnumberoflanguagegames.Soteachershaveavarietyofchoices.However,indecidingwhichgametouseinaparticularclassandwhichgameswillbemostappropriateandmostsuccessfulwiththeirstudents,teachersmusttakemanyfactorsintoaccount.AccordingtoCarder(1990)teachersshouldfirstconsiderthelevelofthegametofittheirstudents’languagelevel.Theyshouldchoosethegamethatfitsthepurposesofthatclassorthecontent.Moreover,teachersshouldconsiderstudents’characteristics.Theyshouldalsoconsiderwhenthegameshouldbeusedbecausethereisabigdifferencebetweenusingthegameinthemorningorintheafternoon,onMondayorFriday.Inadditiontothefactorsmentioned,teachersshouldalsobeabletoplayandoveractsometimestohelpstudentsfeelcomfortableandwanttojointheactivity.Thismeansteachersshouldthoroughlyunderstandthegameanditsnatureandbe3l abletoleadthegame.Itisquitedifficulttofindagamethatmeetsalltheteachers’requirements.Somegamesmustbeadaptedinordertofitstudents’languagelevel,naturesandcharacteristics.Themostimportantfactoristhatgamesshouldbeusedwhentheycangivestudentsbothfunandeducationalmeaningotherwisetheywillbeawasteoftime.3.5.2.ClearrulesgivenUnlessthelearnersknowwhattheyareexpectedtodoandhowtodoit,theaimcannotbeachievedandthegamecannotbeplayed,SOtheteachersshouldgiveclearrulesasmanyaspossible.However,rulesarealwaysdifficulttonegotiate.Thatiswhymostteacherscarefullyplantherulesforthegamestheywishtoplay.Butalthoughrulesarecarefullyplanneditseemstobeuniversalthatstudentslovebreakingsomeofthemwhileplaying.ThisbreakingoftherulesCanalsotumouttobeextremelydangerousand/orharmfultotheenvironmentintheclassforitmaycausequarrels,especiallyamongchildrenandadolescents.Studentsmustbeveryawareoftheimportanceoftherulesofthegamestheyareplayingandtheremustbeakindofhonorcodeorgroundrulesthatparticipantsmustfollowwhileplaying.Theunderstandingofrulesmakes70%ofasuccessfulactivity.3.5.3.TimelimitationTimelimitationisimportant.Whatmakesthegameinterestingorboringdependsontime.Ifastudentspendsalotoftimeansweringaquestionthentheotherstudents32 becomeboredandlosetheirinterests.Andwhentheybored,astheoldsayinggoes,“Thedevilfindsworkforidlehands.’’Theatmosphereofthegamewillbebrokenandstudentsmaybedistracted.Therearedifferentwaysofsettingtimelimits.Someteachersliketousean“eggtimer"’orsimilardeviceandotherteachersjust“counttothree”bytheirhands.Theydon’tallowforanyformsofstudents’Anewwayisoftenusedcalledacountdown.Holdyourhandupwithf"mgerssplayedSOthewholeclasscanseeit.ThencountdownfromfivetononeclosingoffyourfingersasyoudoSO.E.g.5(showingfivefingers)4(showingfourfingers)3(showingthreefingers)2(showingtwofingers)1(showingonefinger)Thehugeadvantageinthissystemisthatitgivestheteachermuchflexibilityintimeconsuming.ThequickerstudentsCanhavethechallengeofaquickcountdownandtheslowerstudentsCangetabitofextratimetoanswerthequestion.Thismayseemalittleunfairatfirstglance,butthestudentsseemtounderstandandappreciatetheidea.Ifthegamegetsreallyexcitingtheteacherdoesn’thavetocount,thestudentswilldoitforhim,andalltheteachershavetodoistoshowthefingers.Dependingonthelengthoftheanswers,theteachercanalsovarythetimetaken.WithshorteranSWerStheteachermaywanttouseathreecountinsteadofafive33 count.It’Salsogreatfortheteachertocheckgamesafterdrillinganewlanguageitem.Theteacherstartsoffwithaslowcountgivingthestudentsplentyoftimetoanswer.Then,witheachsucceedinground,theteacherdramaticallyshortensthetimegiven.It’Sagreatwaytotumanotherwiseboringexerciseintoanexcitingadventure.3.5.4.RewardsandpenaltiesIfastudentfailstoanswerthequestionorcan’tfinishagamesuccessfullywithintheallowedtime,theymuststandup.TheyCangetachanceto“winback’’theirrighttositdownonthenextround.Ifastudentdoesitwell.heshouldbepraisedorgivensomerewards.Sometimeslearnersmightgetfedupiftheyloseagameorotherleamersmightteasethelosers,inthiscasetheteachermustteachthekidsthegoldenrulesofgames;“Losing"’doesn’tmean“losing"’.Therealmeaningofthewordisthatyoucangetanotherchancetotryagain!Youneverfailuntilyoustoptrying!Ifeveryoneishavingfun,everyoneisawinner.Iftheydon’twin,it’Ssimplyanotherchancetotryagainnexttime13.5.5.VaryingthegamesGamesshouldberichandvariedSOthatchildrenarenottiredorbored.WeallLowthebestgamescannotbeplayedforalongtime.Studentsliketoplaysomethingnewordifferent.Teachersshouldfrequentlycollectorcreategames.Teachersshouldalwaysnamethegames.Howcanthestudentsaskforagameifitdoesn’thaveaname?Makethenamesshortandeasytoremember.Thegameitself34 isnotthelanguagelesson;itwhatteachersareusingtoteachthelanguage.ForexampleiftheteacherwantstoplaythegameSnakesandLadders,justcallitSnakes.Inaddition,oncethegamehasbegun,theteachershouldnotinterrupttocorrectsomemistakesinlanguageuse.35 ChapterFourtheExperiment,ObservationandSurveyCreatingajoyfulandactiveclassroomisabigandcomplexissue,especiallyingrammarteaching.Ofallthetopicsofactivatingsmdents’interest,gamesandtheirinfluenceonpupils’interestareparticularlyconcemed.4.1HypothesisThewriterhasdevelopedthehypothesisthataccordingtothecharacteristicsofchildrenandtherequirementofEnglishcurriculum,gameteachingmethodswouldbeoneofthebestteachingmodelsinEn西ishgrammarteaching.Comparedwiththetraditionalteachingapproach,itcanmotivateandsustainprimarypupils’interest,itCanalsoimprovethepupils’communicativecompetencebycommunicatingandexchanginginformationandexpressingtheirownopinions;inaddition,theUSeofgamesisagoodwaytomakethelessonsmoreinteresting,enjoyableandeffective.Theteachersintheprimaryschoolsshouldtrytomakegooduseofclassroomgamestocreateanon—threateningenvironmentforthechildren.4.2ObjectsandMethodologyofResearch4.2.1ObjectivesItisclearthatvariousproblemsinprimaryEnglishteachingisduetoanarrayofvariousreasons,rangingfromtheoveralllagofthecurrentnationaleducationto,morespecific,researchers’negligenceofthecomplexityofitsactualpractice,thatis,theirtheoreticalexplorationisnotsystematicenoughtoprovideadequateguidancetoteachingpractice.Atthesametime,thetheoreticalfindingsbythemselvesdonotleadtoimmediateanddirectanswerstopracticalproblems.36 Itisworthnoticing,asshownabove,thatteachers’makinguseofpupils’interest,whichisallimportantcomponentofnon—intelligentfactor,isseverelylaggingbehindthecurrentneed.Althoughthereisaratherlargeliteratureonprimarypupils’Englishlearning,untilrecentlytherehavebeenfewstudiesofinterestactivation,ofwhichtheburdengenerallyfallsuponteacherswhoshouldcreatesituationsofallkindsinwhichpupilsareinvolvedwithpleasure,andorganizearichbatchofclassroomactivitiesthroughwhichstudentsareprovidedopportunitiestoexerttheirinterestandtalent.Withoutsuccessfulactivationofpupils’strongandstableinterest,theprogressinotheraspects,suchascoursedesign,teachingmaterial,supplementaryfacilitiesandequipmentsetc.,wouldmostprobablyturnouttobeofnouse.Itisknownthattheimprovementofprimarypupils’interestcouldnotbefulfilledjustfromoneortwoaspects.However,itisunlikelyforaresearchertoinvolvealltheaspectsatonetime,therefore,thepresentwritergoesontosuchconcretemattersasusinggamesintheclassroom,formostteachersareawarethatclassroomactivityisamustforaprimaryEnglishclassroom.Eventhemostthoughtfulandsophisticatedresearchersarenotcapableoftrackingdowntheanswerstothesequestionsincertainty,ifwithoutsolidtheoreticalorpracticalsupport.Inthisessay,thewritertriestoexplorehowtoapplyclassroomgamestoEnglishgrammarteaching,amatterofwhichboththeoreticalandpracticalworkislackingandshouldbegreatlyenriched.4.2.2SubjectsTheexperimentstartedintwoclassesofGrade6inDongliExperimentalPrimary37 SchoolinTianjinfromSep13toDec20.Thesubjectsparticipatedinthisresearchwere100pupilsselectedfromtwoclasses.Thereasonisthatthepupilsinthisgradearerelativelystableininterest,andthegrammarknowledgetheyarelearningisrelativelysophisticated.Theycouldalsojudgetheworktheirteachershaddonecorrectly.ThewriterWasteachinggrammarenhancementlessonsatthattime.4.2.3MethodologyThegeneralapproachesusedinthisstudyincludedifferential—groupexperiment,questionnairesurveyandwrittenandoraltests.Firstly,thesampleof100studentswasdividedintotwogroupsatrandom.Onegroupof50studentsdeterminedastheexperimentgroupandtheother50thecontrolgroup.Intheexperimentgroup,thegrammargamescombinedwiththetraditionalmethodwereemployed.Inthecontrolgroup,traditionalmethods,mainlypattemsofAudio-lingualApproachweremostlyused.Bothgroupsweretaughtbythesameteacher-thewriter.ThesubjectscontinuedEnglishlearningforaboutonesemester.Eachclasslasted40minutes.TheEnglishbookusedinthisexperimentwaspublishedbyPeople’SEducationPress.Atthesametime,aquestionnairewasdesigned,。whichwasusedattheendofthestudytoknowaboutpupils’attitudeinEnglishleamingaftertheexperiment(seeAppendix1).Theywereaboutpupils’interest,attitudeandmotivationinEnglishlearning,Wecancomparethedifferencesbetweengrouponeandgrouptwothroughthedataofthequestionnaire.RegardingtheintellectualdevelopmentalstageoftheGradeSixstudents,allofthequestionsweredescribedinChinese.4.3ApplyingGamesingrammarTeaching38 Inactualteachingprocess,thewritertriedtointegratesuitablegamesintoeachteachingstepandformedabasicgrammarteachingmodel,thatis:warm-uHeVision--lead—irHlewknowledgelearning--practisingandplaying---competition--roleplay.Warm—upisthefirststepoftheteachingprocedure.Childrenarelivelyinnature.Theylovesingingandperforming.ResearchOVermanyyearshasproventhefactthatchildrefeellessstressedwhentheyaredoingsomethingtheyareinterestedin.Thatistosay,aweakaffectivefilterhasbeencreatedwhentheyaresingingorperforming.Atthebeginningofaclass,teachersCancreateagoodlearningatmospherebyapplyingasongorchantwhichisoftenclassfiedasmusicalactivitybyZhangZhiyuan(2002).Thesongorchantcannotonlydrawstudents’attentionbutreviewwhatstudentsleamedbeforeaswellasforeshadowthenewlesson.Forexample,inLesson14,Unit3ofGradeSix,NewPrimaryEnglishfo,-China,inthewarm—upstep,thewriteraskedstudentstosayachantwhileperforming:Ilikesinging.Ilikedancing.Ilikeplayingfootball;Helikesreading.Shelikeswriting.Theybothlikeleaming.Thischantiseasytosayandperform.Inthischant,studentsCanreviewthestructure“like+doing"’andsomewords“sing,dance,playfootball”;andtheyCangetfamiliarwiththenewsentence“He/Shelikes⋯’’andthenewwords“read,write,learn”withthehelpoftheperformance.4.3.2Revision39 Revisionisthesecondstepofteachingprocedure.Studentsarerequiredtoreviewsomething,andtheircommunicationabilitiesinusingthetargetlanguagearetrainedinthispart.Inthewriter’Spointofview,gameswouldbeagoodchoiceingrammarteaching.Forexample,whenreviewingsomebasicformsofverbs,thewriteroftenappliesagamecalled“VerbTennis”.Thisgamebelongstocompetitivegames.AchallengingandcompetitivetaskCanmeetthepsychologicalneedsofstudents.Ifagameisdesignedquiteeasytoaccomplish,childrenmaygetboredandlosemotivation.Childrenhaveamoreimmediateneedtobemotivatedbyteachersorthematerialsinordertolearneffectively(PennyUr,1996:288).AteacherCanraisechildren’Smotivationandenthusiasmbyselectingcompetitivegames.Aim:toreviewsomebasicformsofverbsTime:10~15minutesTool:averbformProcedure:1)Theteachermadeacardbeforehand.Onthecardlistedsomeverbslearnedbefore.Eachverbwasfollowedbyitspasttense,pastparticiple,presentparticipleandthirdpersonsingularform.Theteachercopiedtheformandgaveeachstudentapiece.2)Theteacheraskedstudentstoreviewtheverbsandtheirformsforafewminutes.3)Theteacherchoseoneverbatrandomandreadsandspellsit.Thenheasksastudenttosayitsthirdpersonsingularformwithoutseeingthecard.Next,the teacherandthestudentexpressedtheotherformsoftheverboneafteranotherasiftlleywereplayingtennis.e.g.T:W-R—I-T-E.writeS:W-R-I—T-E—S.writesT:W-R—I—T-I—N—GwritingS:W-R—O-T-E.wroteT.W二R-I-T-T-E-N.written4)Theaskedstudentstohaveacompetitioninpairsaccordingtotheexample.Therulewas:ifonepartcouldnotsaythewordorsayitincorrectly,helost.Anyonewhowonthreematcheswouldbethewinner.5)Tenminuteslater,teacherwouldannouncethewinnersandgiveeachofthemastickerasprize.4.3.3Lead.inisaveryimportantstepinteachingprocedure.Leadinginanewlessonwiththehelpofsuitablegamesisalleffectivewaytostimulatestudents’interestsinlearning.AnditisalsoakeypointtotheSUCCESSofanewlesson.Intheexperiment,thewriterusedagrammargamecalled“Who’She/she?”asanexample.Thiswasacode—controlgame.Theproductionofcorrectsentencestructurewasparticularlystressed.Aim:tograsptheusageofgeneralquestionsandtheanswersTime:5—10minutesProcedure:4l 1)Theteacheraskedastudenttohelptodoademonstration:T:Ihaveafriendinourclass.ⅥrIl0iShe/she?S:Isyourfriendagirl?T:No.S:IsheinGroupOne?T:Yes.S:IsheinRowSix?T=Yes.S:Doesheweal"blueshin?T:Yes.S:Oh,it’sLiMing.T:Yes.2)Theteacheraskedastudenttodescribesomeoneintheclassroomora“famous”personinthesch001.Otherstudentsareencouragedtoaskgeneralquestionsforhimtoanswer.Theanswercouldbeeither“Yes’’or“No”.3)Thestudentwhowasthefirsttoanswerthequestionwas‘awarded.Tothosestudentswhomadefewergrammarmistakesandspokefluently,anoralencouragementwasgiven.4)Thewinnerwouldcometothefrontandwentonwiththegame.4.3.4NewknowledgelearningNewknowledgelearningisthecentralstepofthewholeteachingprocess.Teachersaretryingtousematerialobjects,pictures,sketches,gesturesandeven42 audio—visualteachingmaterialstomakelanguagelearningmorevividandmoreinteresting.Fromhisownteachingexperience,thewriterthoughtgamescouldalsobeaneffectivewaytoimproveteachingquality.Headoptedagamecalled“ABigTree”asanexample.Itcouldbeclassfiedaspicturegamesaccordingtoitsfunction.Inthisgame,childrencouldgettoknowthenewknowledgeintuitivelybyapplyingpictures.Aim:tolearnsomenewprepositionsTime:1肚15minutesTool:chalkandblackboardProcedure:1)Theteacherdrewabigtreeontheblackboard.2)Thenhebegantodescribesomethingaroundthetreeorallyandmeanwhiledrewsketchesofwhathedescribedontheblackboard.Thecontentshedescribedareasfollows:“Therearesomebirdssittinginthetree.Therearesomeapplesonthetree.Abirdisflyingoverthetree.Adogandapigarewalkingunderthetree.Therearesomehillsfarbehindthetree.Somecloudsarehighabovethetree.Abigbasketishangingoverthedog.Therearesomeapplesinthebasket.’’3)Afterdrawing,theteacherrepeatedhiswordsandbegantoteachthenewprepositionswhilepointingtothepicture:over,behind,above.4.3.5PractisingandplayingPractisingandplayingisusuallyconsideredagoodchanceforgameteaching.43 Aftergettingacquaintedwiththenewgrammarknowledge,studentsneedachancetopractise.Traditionalgrammarpractisingisratherdull,whilegamesCanarousestudents’attentionandpractisingCanbeconductedunconsciously.Inthisstep,manyvividandvigorousgamesCanbeused.Forexample,whenteachingsimplepasttense,thewriterplayedagame“WhatHappened?”withstudents.Thisgamebelongstocommunicationgames.“Gamesprovideasmuchconcentratedpracticeasatraditionaldrillandmoreimportantly,theyprovideanopportunityforrealcommunication,albeitwithinartificiallydefinedlimits,andthusconstituteabridgebetweenclassroomandtherealworld."(Hadfield,1990:193)Aim:topractisesimplepasttenseTime:10~15minutesTool:cardsProcedure:1)Theteacherpreparedsomecardsbeforehand.ThereWasasimplepasttensesentenceoneachcard.e.g.a.Itookpartinabigpartylastnight.b.1wenttoHainanbyplanelastSunday.C.Mysistersoldhernewbikelastweek.2)Theteacheraskedastudenttopickupacardatrandomandreaditaloud.Otherstudentsaskedquestionsrelatedtothesentenceonthecard.Hecouldansweritbyusinghisimagination.e.g.S1:Itookpartinabigpartylastnight. S2:Wherewasthepartyheld?S1:Itwasheldinabigbuilding.S3:Whowenttothepartywithyou?S1:MyfriendJohn.S4:Howdidyougothere?S1:Wewenttherebycar.3)Afterfiveorsixquestions,theteacheraskedanotherstudenttopickupacard,readitaloudandanSWerthequestions.4.3.6CompetitionisthesixthstepanditCanrunthroughthewholeteachingprocess.Competitionisanotherwayofleamingandpractising.Naturallywhenplayinggmnes,studentsaretryingtowinortobeatotherteamsforthemselvesoronbehalfoftheirteam.Theyaresocompetitivewhileplayingbecausetheywanttohaveaturntoplay,toscorepointsandtowin.Teachersshouldtrytocultivateacompetitiveenvironmentforstudentstotakepartinactively.ThegamethewriterplayedwithstudentsingrammarteachingWas‘"WordRace”.Aim:tolearnandconsolidatepartsofspeechandenlargestudents’vocabularyTime:5—10minutesTool:cardsProcedure:1)Theteachermadesomecardsbeforehand.Oneachcardtherewasaletterandanameofakindofpartofspeech.45 2)Theteacherpickedupacardandthensaidsomewords.Thewords’firstletterandthepartofspeechshouldbeequaltothecard.Forexample,ifhepickedupthecard囝hehadtosaysomewordslikekeep,know,kick,kill,etc.3)Theteacherdividedthestudentsintotwoorfourgroups.Eachgrouphadalmostthesamenumberofstudents.Theteachershowedacardtostudents,andstudentshadtoputUPtheirhandsasquicklyaspossibletogainthechanceofsayingthewordsaccordingtotherequirementofthecard.EachcorrectanswerWasonemark.Thegroupwiththehighestmarkwasthewinner.4.3.7Role-playRole—playisthelaststepoftheteachingprocess.Itisanimportantstepofchangingknowledgeintoability.Teacherscanpreparesomesimpletoolsandheadornamentstocreateatrueenvironmentforstudents.Childrenenjoyactingoutscenesfromasketchordialogue,imitatingthevoicesofthecharacters.WhentheirpresentationWasobserved,itcouldbewitnessedthattheirimitationwasverygood.Therefore,younglearnerseasilyleamimportantpointsunconsciously,whichisoneofthegoalsofteachingEnglishtoyoungleamers.Thewriterusedalesson‘‘shopping’’asailexample:shopassistant):Goodmoming!CanIhelpyou?S(customer):Goodmorning!1wanttobuyabirthdaycakeformymother.T:Whatkindofcakewouldyoulike?Achocolatecakeoracreamcake?S:I’dlikeachocolatecake. Ulike.9Aroundoneorasquareone?S:It’SOK.I’lltakeit.HowmuchiSit?T:85yuan.S:Here’Sthemoney.Thankyou.T:Y.ou’rewelcome.Theteachermadeallexampleandthenaskedthestudentstoprepareanddothisrole—playinpairs.4.4FindingsandAnalysisThroughquestionnaires,interviews,oralandwrittentests,aconclusioncanbemadethatgamesteachingapproachcaneffectivelystimulateandmaintainstudents’Englishlearninginterests,consolidatetheirgrammarknowledgeandenhancetheirEnglishcommunicationabilities.4.4.1QuestionnaireandAnalysisonInteresttoStudentsAfterthreemonthsofEnglishlearning,‘moststudentshaveunderstoodtheimportanceofEnglishlearningfortheirfuture(92%ofthemintheexperimentgroupand88%inthecontrolgroup).Morestudentsinthecontrolgroup(40%)stillfeelEnglishlearningishardforthem,whileintheexperimentgrouptherateismuchlower(28%).Apredominantnumberofstudents(76%)intheexperimentgroupthinkEnglishlearningisinteresting,howeverinthecontrolgrouponlylessthanhalf(44%)stillkeeptheiroriginalinterest.WeCanalsoobtainthatanoverwhelming47 majorityofstudents(80%)intheexperimentgrouplikelearningEnglishwhereasinthecontrolgroupthenumberisjustabouthalf(52%).Finallyfromthequestionnaire(seeappendixI)weknowmorethanhalfofthestudents(64%)intheexperimentgroupwillcometolearnEnglishevenwithoutthepressurefromtheirparentsandteachers,whileinthecontrolgroupmuchlessofthem(40%)alewillingto.Nowweputtheanswersintable4:Table2:DifferentAnswerstoQuestion1to5QuestionGroupYesIdon’tNoknow1l2(4%)46(92%)244(88%)4(6%)2(4%)2l14(28%)4(8%)32(64%)220(40%)12(24%)18(36%)3l38(76%)6(12%)222(44%)8(16%)20(40%)4l40(80%)4(8%)6(12%)226(52%1024(48%)5132(64%)4(8%)14(28%)220(40%)8(16%)22(44%)Group1:ExperimentgroupGroup2:Controlgroup48 Tosumup,mostprimaryschoolstudentsarealreadyawareoftheimportanceofEnglishlearning,whichservesastheirunderlyinglong-termmotivation.However,studentstaughtinajoyfulenvironmenthavemorepositiveattitudetowardsEnglishlearningthanthoseonlytaughtbythetraditionalway.Atthesametime,Englishlearningtotheexperimentgroupismucheasiersincetheyhavedevelopedinterestinit.WhatCan’tbedeniedisthatonlywiththeaccompanyingofinterest,canintrinsicmotivationbecultivated.4.4.2QuestionnaireandAnalysisonGamestoStudentsInordertoinvestigatethereasonswhystudentslikeEnglish,theirexpectationsforteachersandtheirwillingnesstotakepartinclassroomgames,anotherquestionnaire(seeappendixII)wasdesigned.Thequestionnairewasmadeupofmultiplechoices.StudentscouldchooseoneormorethanoneanSWer.Resultsareshowninthetablesbelow,fromwhichsomehintsandsuggestionscanbeobtained.Table3:ReasonsforLikingEnglish,TheirExpectationsforTeachersandTheirWillingnessforGamesQuestionsChoicesTIotal%numberofstudents●ThereasonsClassroomgamesarefunny3774forlikingEnglishGooddiscipline510LikeEnglishteacher2142Contentsareinteresting224449 Havechancestospeak2244EnglishTheirPlaymoregames3468expectationsforTeachmoreEnglishsongs2856leachersPracticemoredialogues1938TeachmoreEnglish2346grammarsTheirmorechancestotake3672’willingnessforpartingamesmorechancesto2448repeatwordsandsentencesmorechantesto3570answerquestionsDon’twanttotakepartin36games}Don’twanttoanswer48questionsStudents’answerstothesequestionsaresuitabletotheirphysicalandpsychologicalfeatures.Youngleamershavetheadvantageofbeinggreatmimics.Theyareoftenself-conscious,andareusuallypreparedtoenjoytheactivitiestheteacherhaspreparedforthem.AllthesemeanthatitiseasytomaintainahighdegreeofmotivationandtomaketheEnglishclassanenjoyable,stimulating50 experienceforthechildren.Teacherscanraisechildren’Smotivationandenthusiasmbyselectinginterestingactivities.GamesareanextremelyvaluablewayforEnglishlearning.Itencouragesthinkingandcreativityandletsstudentsdevelopandpracticenewlanguageandbehavioralskillsinarelativelynon-threateningsetting,andCancreatethemotivationandinvolvementnecessaryforlearningtooccur.Adiscussionwasheldaboutthevalidityandreliabilityofthequestionnaire.Firstly,invalidity,thepurposeistoprovegamesteachingapproachCanactivatestudents’interestthroughtheirchangesbeforeandaftertheexperiment.Anditdoeshavegoodinfluence.Pupil’SinterestinEnglishisimproved.Secondly,inreliability,mostofthestudents’answersarealmostthesame.Theseanswersshowthatgameshavepowerfulinfluenceonstudents.4.4.3AnalysisoftheInterviewtoTeachersFromtheinterviewtotheteachers(seeappendixIII),ithasbeenfoundoutthatgamesinEnglishteachinghascommonlybeenacceptedandwidelyusedbyteachers.Theyuseddifferentgamestogivepracticeinalltheskills(1istening.speaking,readingandwriting),andinallthestagesoftheteachingandlearningsequences(revision,presentation,practice,etc.)Andgameshavebeenprovedtobeeffectiveinteachingandlearning.4.4.4AnalysisoftheOralTestAttheendoftheexperiment,atestwasgiven(seeAppendixIV)mainlybasedonoralquestionstoseetheirabilityinspeakingEnglishbecauseusingEnglishtocommunicateisOurfinalgoal.Theitemsandthequestionsoftheoraltestwerecited5l fromElementaryEnglishTestSystem(EETS),whichisanauthoritativeexaminationtotestthecandidate’SabilityinusingEnglishasatoolforcommunication.Theresultsareasfollows:Table4:OralTestResultsScoreExperiment%Controlgroup%group(numberof(numberofstudents)Above8043863672Above60501004488Comparingtheexperimentgroupandcontrolgroup,wecanseethattheexperimentgroupshowedmoreinterestinEnglish,wasmoreactiveandeagertoansweringquestionsvoluntarily.TheiroralEnglishwasbetterthanbefore.4.4.5AnalysisoftheWrittenTestAwrittentest(seeappendixV)Wasalsogivenattheendoftheexperiment.Alltheitemsandexerciseswerecloselyrelatedtothelessonsandgrammarknowledgeintheteachingprocess.Table5:、MttenTestResultsScoreExperiment%Controlgroup%group(numberof(numberofstudents)52 Above803978183660501004284FromtheresultsweCallfindstudentsintheexperimentgroupgotbeRermarksthanthoseinthecontrolgroup.Thatmeansstudentsingamesteachingapproachcouldbetterunderstandgrammarknowledge.Andcomparedwithtraditionalmethods,studentsoftheexperimentgroupcouldleamEnglishmoreeffectively.53 ChapterFiveConclusion5.1SummarySofar,theusageofgamesingrammarteachingisclarified.Theadvantagesandsomekeypointsareexplained.ItisnowmoreapparentthattheteachingofaforeignlanguageCanbesupportedeffectivelybyusinggames.Sinceteachingisadevelopingart,whichrequiresinnovativeandcreativeideastoenrichitseffectiveness,teachersshouldnothesitatetousegamesintheirclassrooms,ingrammarteachingarea,forexample.GamesCanassisttheirteachingofaforeignlanguagebyprovidingarelaxedatmosphereandmotivatingstudents.Suchgamesarestudentcentered,hence,byusingthemteachersgiveachancetotheirstudentstoexpressthemselvesandenjoythemselvesduringlearning.Sothereisanundeniablefactthatiftheteachers’concernistoprovideasuccessfulandbeneficialteaching,theymustnothesitatetousegames,whichbringthestructural,pragmatic,prosodicandcommunicativeaspectsoflanguagetogether,intheirlanguageclassrooms.Recently,usinggameshasbecomeapopulartechniqueexercisedbymanyeducatorsintheclassroomsandrecommendedbymethodologists.Itisimportantthatthelanguageteacherbecreativeandinnovativeinhis/herjob.Beingateacherit’Salsoimportanttokeepyouryounglearnersinterestedandmakesuretheyarehavingfunwhiletheyarelearning.Generallyspeaking,asateacher,heshouldmakehisteachinginterestingandlively.Heshouldusevariousmethodstoarousethestudents’interestinleamingandtrytomakestudents’learningmoreeffective.Onlyinthisway,Canheteachthe54 Secondly,thescopeofthesubjectsisconfinedto100students,whichisasmallsample.Someresearchersmighttakeitasnotconvincing.Thirdly,basedonsometheoriesofsecondlanguageacquisition,secondlanguagelearningandotherrelevantdisciplines,suchaspsychology,pedagogy,etc,andthedesignoftheexperimentfromthehelpofsometeachers,thewholeframework,includingthechoosingofthequestions,theapplicationoftheteachingmethod,thedesigningofthetest,isestablishcdcomplctclybythewriterhimself.,Tlaus,theinadequacyanddrawbackandsubjectivityareinevitable.Fourthly,thedatacollectingfromtheexperimentmainlyfocusedonthefollowingaspects:theresultsofthequestionnaire,interviews,observationsand55 writtenandoraltests.Ifmorevariableswereinvolvedandmoreanglesarechosentoobserve,theexperimentcouldbemoreuseful.Finally,althoughtheanalyzingandprocessingofthedataisratherscientificandrigorous,thelevelanddepthofdataanalyzingandresultexplainingaretosomeextentlimited,forthewriter’Slackinginknowledgeofstatistics.Ifanalyzedandexplainedfrommoreangels,thewholeexperimentcanbemoremeaningful.5.3ImplicationsforFutureResearchThestudyofgamesandgrammarteachinginprimaryEnglishclassroomholdsconsiderablepromise,bothfortheEnglishteachingmethodology,andforpsychologyandpedagogy.AsfortheresearchofEnglishteachingmethodology,pupilsarebeginningtoplayamoreactiveandcreativepartinthelanguageclassroom,ratherthanpassivefollowersoftheteacher’Sinstructionsandorders.Theylearnforfun,forfulfillment,forinterest,andinaction,ingames.The)’performactions,handleobjects,drawpictures,labelthemandtheysing,dance.Whattheteachershoulddoistoorganizeandleadgamesthatareappropriatelysupported,meaningful,enjoyable,socialandfullofpractice.Inoneword,sucharesearchwillarousereflectionsontheroleoftheleamer,ofthelearning,andofotherlearner.factorssuchasattitude,motivation,attentionandere.Itwillgreatlyenrichthedomainofchildrenpedagogy,particularlytheprimaryschoolstudentpedagogy.Atthesametime,dataandotherfruitfulfindingsofgameswillprovideimportantsourcesfortheresearchofchildtopsychologyanddevelopmentalpsychology.56 Tosumup,thatgamesfilemoreeffectivethantraditionalgrammarteachingisfirmlybelieved,particularlyintheactivationofpupils’interest.However,itshouldnotbedeniedthatmoreexperimentsbyotherresearchersandscholarsinthisfieldshouldbedonetofindfurtherandmoresolidevidence.Thisresearchisfocusedongameteachingapproachingrammarteachingareaandtriestomakesomesuggestionsfortheteachers.OtherpotentialexplorationsCanbedoneandinvolvegreatervariety,suchastheinfluenceoffirstlanguageontheacquisitionofchildsecondlanguage,therelationshipbetweenaparticularteachingmodelandthespecificteachingcontentoranyothertheoreticalandempiricalresearches.57 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年龄APPENDIXIl小学英语游戏问卷调查性别一班级请回答下列问题,在正确的答案上面画圈。1.你喜欢英语课是因为:A课堂上游戏活动有趣B.课‘麓纪律好C.喜欢英语老师D.课本内容有趣E.课上有机会说英语2.你最希望任课老师:A多做儿次游戏活动B.多教儿首英语歌曲C.多练习对话D.多讲一些英语语法3.你在参与课堂活动时总是:A希望能多次参加游戏活动B.希望能多次跟老师读单词、句子C希望能有多次机会回答问题D.不愿被叫上来参加游戏E.不愿被叫起来回答问题63 2.6.Doyouoftenusethesamegameindifferentclasses?Ifyes,howabouttheeffect?OrWhynot?7.Canyoutellmeagameyouorganizeinaneffectiveway?8.Haveyoueverfailedtoorganizeagame? APPENDIXIV口语测试题型设计题型分数比例要求一、看看图,说出该图所对应的单图说单词20%词。共10幅图。二、问师生就家庭、学校、天气、爱答练习20%好等话题进行一对一问答。至少5个问题。三、唱自选一首学过的英语歌曲演英文歌20%唱。四、朗流利的朗读教师所提供的英读短文20%语短文。五、看根据所给的图画,说句子。至图说话20%少说出5句.65 APPENDIXV笔试测试题型设计题型分数比例一、按顺序写出下列动词的第三人称单数形式、现在20%分词和过去式。二、用所给的介词填空。20%三、将下列句子变成一般疑问句。20%四、就划线部分提问。20%五、用所给单词的适当形式填空。20% 应用课堂游戏于小学英语语法教学之中作者:齐传军学位授予单位:天津师范大学本文读者也读过(10条)1.彭光莉小学英语教学中培养学生创新思维的尝试[期刊论文]-金山2010(2)2.梁应霞浅谈小学英语教学中的创新教育[期刊论文]-中国校外教育(基教版)2010(1)3.林美玉马凡小说创作研究[学位论文]20104.王协珍在小学英语教学中培养学生的创新能力[期刊论文]-中国校外教育(理论)2009(12)5.王洪锋试论中小学写字教学[学位论文]20106.戴静"生"临其境,引人"说"胜——小学英语课堂教学的创新[期刊论文]-商情2011(1)7.边洪敏小学英语课堂教学中的创新教育[期刊论文]-考试周刊2009(24)8.林淑惠小学英语教学创新之我见[期刊论文]-福建基础教育研究2010(3)9.王丽试论数学“再创造”课堂学习环境的创设[学位论文]200410.陈琳小学英语教师教学游戏效能感的调查与研究——以江苏省南通市崇川区为个案[学位论文]2011本文链接:http://d.g.wanfangdata.com.cn/Thesis_Y9043669.aspx